Ultra Maxima
Get Broken Powers. Annihilate your enemies.
In this fast-paced 2D action game, fight your way through waves of enemies and bosses with a brutally satisfying combat system.
Fill your power bar by attacking enemies.Once it's overloaded, unleash the "OVERPOWERED" mode where you can use all your abilities without cooldowns and lifesteal. When the frenzy ends, the bar resets... but you're already building it up again.
Steal unique boss abilities after defeating them.
Become crazy, your power is unlimited. How long can you last?
Game made for the GDevelop BIG Game Jam #7 with the theme "Overpowered"
-Added Laderboards
-Added Combo Display
[THIS GAME USES VARIOUS HIGH QUALITY EFFECTS, IF THE GAME IS LAGGY, TRY TURNING OFF THE EFFECTS ON THE MAIN MENU]
CONTROLS:
Move -> Arrows
Jump -> Z
Attack -> X
Use Ability -> C + Direction
Toggle Fullscreen -> F
Surrender -> R
Credits/ Songs used:
-Music: “Adeline” by [WaxTerK] https://www.newgrounds.com/audio/listen/1014275
-Music: “Ka-Kill!” by [WaxTerK] https://www.newgrounds.com/audio/listen/1215093
-Music: “Crash Test” by [WaxTerK] https://www.newgrounds.com/audio/listen/1291777
-Music: “Gore Love” by [WaxTerK] https://www.newgrounds.com/audio/listen/1174370
-Music: “Bloom.” by [WaxTerK] https://www.newgrounds.com/audio/listen/1202803
-Music: “F* THE WORLD” by [baryiscool] https://www.newgrounds.com/audio/listen/1265667
-Music: “i9incher - Fall From Grace” by [i9incher] https://www.newgrounds.com/audio/listen/1397232
SFX:Cloud Poof by qubodup -- https://freesound.org/s/714258/ -- License: Attribution 4.0
Songs Licensed under CC
GD.games Link
Comments
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You should probably reduce the game's default resolution somewhat. It's struggling to run at a good framerate even with a gtx 1650
Disable the effects or the combo display, those consume some resources
Even when disabled, the framerate is still pretty low for a 2D action game.
Alright, thanks for letting me know, I updated the disable effects function to also disable the background bloom and some other objects with individual effects. Not sure if that would fix your issue, but just in case...
This tripled the framerate. Good call.
Whenever testing a game that's meant for web, always use the network preview, as it'll more accurately simulate what your players will experience.
def winning